<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>C172 on Three Hounds Design</title><link>https://threehoundsdesign.com/tags/c172/</link><description>Recent content in C172 on Three Hounds Design</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 16 Sep 2026 14:00:20 -0700</lastBuildDate><atom:link href="https://threehoundsdesign.com/tags/c172/index.xml" rel="self" type="application/rss+xml"/><item><title>Current State of the Build</title><link>https://threehoundsdesign.com/projects/simtodate/</link><pubDate>Wed, 16 Sep 2026 14:00:20 -0700</pubDate><guid>https://threehoundsdesign.com/projects/simtodate/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/simtodate/FlightSim_hu_5a08516eaad01adf.webp"&#10; width="1600"&#10; height="901"&#10; alt="Overall simulator setup showing the current avionics stack and controls"&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="simulator-build-log-progress-so-far"&gt;Simulator Build Log: Progress So Far&lt;/h1&gt;&#10;&lt;p&gt;What started as a basic simulator setup has grown into a much more involved project. The goal has always been to build something that goes beyond simply adding controls to a simulator and instead recreates the layout, feel, and interaction of an actual aircraft cockpit.&lt;/p&gt;&#10;&lt;p&gt;The project has evolved through a series of individual components, with each build providing an opportunity to experiment with different mechanical and electrical approaches. At this point, the basic functionality of the full simulator is working, and the focus is beginning to shift from proving the concepts to refining the designs into the final product.&lt;/p&gt;</description></item><item><title>Prototype HID Controller</title><link>https://threehoundsdesign.com/projects/hid_controller/</link><pubDate>Fri, 21 Aug 2026 14:25:04 -0700</pubDate><guid>https://threehoundsdesign.com/projects/hid_controller/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/hid_controller/G474RENucleo_hu_5d0ab8c0fc2bb77f.webp"&#10; width="1600"&#10; height="1620"&#10; alt="Breadboard"&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="custom-hid-controller"&gt;Custom HID Controller&lt;/h1&gt;&#10;&lt;p&gt;With the basic functionality of the simulator now working, the focus can start shifting from simply getting controls operational to refining the designs into the final system. The early development used readily available development boards and simple interfaces to get the different components working quickly. That approach was useful during prototyping, but the TPM console has now grown beyond what those original controllers were intended to support.&lt;/p&gt;</description></item><item><title>GNS530 PCB</title><link>https://threehoundsdesign.com/projects/gns530_pcb/</link><pubDate>Thu, 09 Jul 2026 14:22:22 -0700</pubDate><guid>https://threehoundsdesign.com/projects/gns530_pcb/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/gns530_pcb/GNS530_PCB_hu_3b5828179eb0b5b3.webp"&#10; width="1600"&#10; height="901"&#10; alt="GNS530"&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="building-the-gns-530-control-pcb"&gt;Building the GNS 530 Control PCB&lt;/h1&gt;&#10;&lt;p&gt;The first GNS 530 prototype used a touchscreen and an Arduino Mega 2560 Pro Mini to provide the controls and interface. That approach was useful for getting the basic functionality working, but it didn&amp;rsquo;t provide the physical interaction of an actual avionics unit.&lt;/p&gt;&#10;&lt;p&gt;The next step was to move the controls onto a dedicated PCB that could become part of a physical GNS 530 overlay.&lt;/p&gt;</description></item><item><title>Avionics Stack</title><link>https://threehoundsdesign.com/projects/avionicsstack/</link><pubDate>Sat, 20 Jun 2026 14:21:01 -0700</pubDate><guid>https://threehoundsdesign.com/projects/avionicsstack/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/avionicsstack/AvionicsStack_hu_16ed975e7506db55.webp"&#10; width="1600"&#10; height="2453"&#10; alt="Avionics"&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="building-the-initial-avionics-stack"&gt;Building the Initial Avionics Stack&lt;/h1&gt;&#10;&lt;p&gt;&lt;strong&gt;Project Journal — Initial Avionics Stack&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;As the physical cockpit controls continued to develop, I reached the point where I needed a practical way to add the avionics without committing to a final hardware design.&lt;/p&gt;&#10;&lt;p&gt;The solution was to build an initial avionics stack around a touchscreen. This gave me a way to match the layout of the current panel while keeping the avionics flexible as the rest of the simulator evolved.&lt;/p&gt;</description></item><item><title>TPM Console</title><link>https://threehoundsdesign.com/projects/tpm_rev2/</link><pubDate>Tue, 16 Jun 2026 11:25:27 -0700</pubDate><guid>https://threehoundsdesign.com/projects/tpm_rev2/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/tpm_rev2/TPM_Rev2_hu_5f40b014c8bac1c8.webp"&#10; width="1600"&#10; height="2290"&#10; alt="TPM"&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="refining-the-tpm-console-current-configuration"&gt;Refining the TPM Console: Current Configuration&lt;/h1&gt;&#10;&lt;p&gt;With the basic throttle, mixture, and trim controls established, the next step was to develop the TPM console into a more complete representation of the center console found in a Cessna 172.&lt;/p&gt;&#10;&lt;p&gt;Using the C172 in X-Plane as the primary reference, the goal was to keep the controls located around the throttle and mixture in the physical center console. The result is a more complete assembly that combines the primary engine controls with the surrounding aircraft controls.&lt;/p&gt;</description></item><item><title>Fuel Selector</title><link>https://threehoundsdesign.com/projects/fuel_selector/</link><pubDate>Fri, 12 Jun 2026 14:16:35 -0700</pubDate><guid>https://threehoundsdesign.com/projects/fuel_selector/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/fuel_selector/Fuel_Selctor_Assy_hu_b7d7821d72c96919.webp"&#10; width="1600"&#10; height="1835"&#10; alt="Fuel Selector"&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="building-the-fuel-selector-cam-driven-detent-mechanism"&gt;Building the Fuel Selector: Cam-Driven Detent Mechanism&lt;/h1&gt;&#10;&lt;p&gt;The fuel selector was another opportunity to build a cockpit control from scratch rather than adapting an off-the-shelf component. The goal was to create a selector with three distinct positions, a positive mechanical click between positions, and a simple electrical interface.&lt;/p&gt;&#10;&lt;p&gt;The solution ended up being intentionally simple: &lt;strong&gt;three limit switches actuated by a custom cam with integrated detents&lt;/strong&gt;.&lt;/p&gt;&#10;&lt;p&gt;&lt;img src="../TPM_Rev2/TPM_Rev2.jpg" alt="alt text" loading="lazy"&gt;&lt;/p&gt;</description></item><item><title>Flap Control Module</title><link>https://threehoundsdesign.com/projects/flaps/</link><pubDate>Wed, 20 May 2026 14:12:22 -0700</pubDate><guid>https://threehoundsdesign.com/projects/flaps/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/flaps/Flap_Module_hu_90b41518d09a136e.webp"&#10; width="1600"&#10; height="1459"&#10; alt="Flap Control"&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="designing-the-flap-control-integrated-position-sensing-and-mechanical-detents"&gt;Designing the Flap Control: Integrated Position Sensing and Mechanical Detents&lt;/h1&gt;&#10;&lt;p&gt;The flap control was another opportunity to approach the simulator hardware from first principles rather than simply reproducing an existing design.&lt;/p&gt;&#10;&lt;p&gt;Most of the flap controls I had seen for flight simulators use a fairly conventional approach: a lever moves through a set of positions, while the position is detected using a rotary encoder, potentiometer, microswitches, or similar electronic component.&lt;/p&gt;</description></item><item><title>Vernier Control</title><link>https://threehoundsdesign.com/projects/vernier_controls/</link><pubDate>Fri, 15 May 2026 14:11:36 -0700</pubDate><guid>https://threehoundsdesign.com/projects/vernier_controls/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/vernier_controls/MixtureControl_hu_f0549bda3434614f.webp"&#10; width="1600"&#10; height="998"&#10; alt="alt text"&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="refining-the-vernier-controls-in-the-tpm-assembly"&gt;Refining the Vernier Controls in the TPM Assembly&lt;/h1&gt;&#10;&lt;p&gt;&lt;em&gt;Project Journal / Engineering Build Log&lt;/em&gt;&lt;/p&gt;&#10;&lt;p&gt;The vernier controls are an important part of the TPM (Throttle, Propeller, Mixture) assembly. They provide the combination of coarse and fine adjustment found on many aircraft engine controls, allowing the pilot to quickly move a control through its range and then make precise adjustments.&lt;/p&gt;&#10;&lt;p&gt;The first version of the TPM assembly established the basic mechanism, but continued use revealed a weakness in the material used for the control shafts. This iteration focused on making the shafts more robust while retaining the existing vernier mechanism.&lt;/p&gt;</description></item><item><title>Switch Panel Updates</title><link>https://threehoundsdesign.com/projects/switch_panel_rev2/</link><pubDate>Tue, 05 May 2026 13:59:13 -0700</pubDate><guid>https://threehoundsdesign.com/projects/switch_panel_rev2/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/switch_panel_rev2/SwitchPanel_Rev2_hu_e65e9972d8395f83.webp"&#10; width="1600"&#10; height="533"&#10; alt="Switch Panel"&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="refining-the-switch-box-panel-labels-and-two-color-3d-printing"&gt;Refining the Switch Box: Panel Labels and Two-Color 3D Printing&lt;/h1&gt;&#10;&lt;p&gt;&lt;em&gt;Project Journal / Engineering Build Log&lt;/em&gt;&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Project:&lt;/strong&gt; Cessna 172 Flight Simulator&#10;&lt;strong&gt;Subsystem:&lt;/strong&gt; Aircraft-Style Switch Box&#10;&lt;strong&gt;Focus:&lt;/strong&gt; Panel labeling, text sizing, and two-color 3D printing&#10;&lt;strong&gt;Status:&lt;/strong&gt; Iterative refinement&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;h2 id="refining-the-switch-box"&gt;Refining the Switch Box&lt;/h2&gt;&#10;&lt;p&gt;With the switch box taking shape mechanically and electronically, the next area that needed attention was the panel itself.&lt;/p&gt;&#10;&lt;p&gt;The switches were in place, but the panel still needed clear labeling to make it feel like a finished cockpit component rather than a collection of prototype parts.&lt;/p&gt;</description></item><item><title>Parking Brake</title><link>https://threehoundsdesign.com/projects/parking_brake/</link><pubDate>Sun, 03 May 2026 13:56:55 -0700</pubDate><guid>https://threehoundsdesign.com/projects/parking_brake/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/parking_brake/ParkingBrake_hu_220f9cbe82535120.webp"&#10; width="1600"&#10; height="2222"&#10; alt="Parking Break"&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="adding-an-aircraft-style-parking-brake-to-the-switch-box"&gt;Adding an Aircraft-Style Parking Brake to the Switch Box&lt;/h1&gt;&#10;&lt;p&gt;&lt;em&gt;Flight Simulator Build Journal — Switch Box&lt;/em&gt;&lt;/p&gt;&#10;&lt;p&gt;The switch box started as a way to bring the basic aircraft switches into the simulator cockpit, but as the project has progressed, I have been paying more attention to something that is easy to overlook: &lt;strong&gt;how the controls feel&lt;/strong&gt;.&lt;/p&gt;&#10;&lt;p&gt;A parking brake is a good example.&lt;/p&gt;&#10;&lt;p&gt;In a simulator, it would be easy to implement the parking brake as a simple toggle switch. Pull it up, the brake is set. Push it down, the brake is released.&lt;/p&gt;</description></item><item><title>Magneto Disassembly</title><link>https://threehoundsdesign.com/projects/magneto_rev2/</link><pubDate>Fri, 24 Apr 2026 13:33:09 -0700</pubDate><guid>https://threehoundsdesign.com/projects/magneto_rev2/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/magneto_rev2/Magneto_OFF_hu_23ceeef1edc5a8e.webp"&#10; width="1600"&#10; height="2841"&#10; alt="Magneto"&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="disassembling-an-aircraft-magneto-switch-studying-the-real-mechanism"&gt;Disassembling an Aircraft Magneto Switch: Studying the Real Mechanism&lt;/h1&gt;&#10;&lt;p&gt;&lt;em&gt;Flight Simulator Project Journal — Engineering Build Log&lt;/em&gt;&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Build Log Entry:&lt;/strong&gt; September 2026&#10;&lt;strong&gt;Project:&lt;/strong&gt; Cessna 172 Flight Simulator Controls&#10;&lt;strong&gt;Focus:&lt;/strong&gt; Aircraft Magneto Switch Mechanical Investigation&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;h2 id="why-take-apart-a-real-magneto-switch"&gt;Why Take Apart a Real Magneto Switch?&lt;/h2&gt;&#10;&lt;p&gt;One of the goals of this simulator project is to reproduce more than the appearance of a Cessna 172 cockpit. The controls should also feel familiar to someone who has spent time in an actual aircraft.&lt;/p&gt;</description></item><item><title>Throttle Propeller Mixture &amp; Trim</title><link>https://threehoundsdesign.com/projects/tpm_trim/</link><pubDate>Fri, 27 Feb 2026 22:01:39 -0700</pubDate><guid>https://threehoundsdesign.com/projects/tpm_trim/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/tpm_trim/TPM_1st_Prototype_hu_cc473b73fa5c0ee9.webp"&#10; width="1600"&#10; height="1430"&#10; alt="TPM &amp;amp; Trim"&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="building-the-throttle-prop-mixture-tpm--trim-controller"&gt;Building the Throttle, Prop, Mixture (TPM) / Trim Controller&lt;/h1&gt;&#10;&lt;p&gt;&lt;strong&gt;Extending the Switch Box Firmware with Analog Inputs and Magnetic Position Sensing&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Project:&lt;/strong&gt; Cessna 172 Flight Simulator&#10;&lt;strong&gt;Build Stage:&lt;/strong&gt; Initial TPM / Trim Controller Prototype&#10;&lt;strong&gt;Hardware:&lt;/strong&gt; ATmega32U4, AS5134 magnetic encoder&#10;&lt;strong&gt;Firmware:&lt;/strong&gt; Extension of the Switch Box codebase&#10;&lt;strong&gt;Date:&lt;/strong&gt; September 2026&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;h2 id="project-journal"&gt;Project Journal&lt;/h2&gt;&#10;&lt;p&gt;With the switch box prototype established, the next piece of cockpit hardware was the &lt;strong&gt;Throttle, Prop, Mixture (TPM) / Trim Controller&lt;/strong&gt;.&lt;/p&gt;</description></item><item><title>GNS 530 BreadBoard</title><link>https://threehoundsdesign.com/projects/gns_530_bb/</link><pubDate>Sat, 14 Feb 2026 21:50:18 -0700</pubDate><guid>https://threehoundsdesign.com/projects/gns_530_bb/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/gns_530_bb/GNS530BB_7_hu_fc7f48b2b8617586.webp"&#10; width="1600"&#10; height="901"&#10; alt="GNS530 Early Prototype"&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="gns-530-prototype-first-steps-on-the-breadboard"&gt;GNS 530 Prototype: First Steps on the Breadboard&lt;/h1&gt;&#10;&lt;p&gt;&lt;strong&gt;Project:&lt;/strong&gt; Cessna 172 Flight Simulator&#10;&lt;strong&gt;Component:&lt;/strong&gt; Garmin GNS 530&#10;&lt;strong&gt;Prototype:&lt;/strong&gt; Mega 2560 Pro Mini + Air Manager&#10;&lt;strong&gt;Stage:&lt;/strong&gt; Initial Electronics Prototype&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;h2 id="project-journal"&gt;Project Journal&lt;/h2&gt;&#10;&lt;p&gt;The next step in building the simulator was moving beyond the physical panel and starting to experiment with the electronics behind the controls.&lt;/p&gt;&#10;&lt;p&gt;For this stage, I wanted to build an initial prototype of the &lt;strong&gt;Garmin GNS 530&lt;/strong&gt; using a &lt;strong&gt;Mega 2560 Pro Mini&lt;/strong&gt; and &lt;strong&gt;Air Manager&lt;/strong&gt;.&lt;/p&gt;</description></item><item><title>Making the G5 Panel</title><link>https://threehoundsdesign.com/projects/g5_panel/</link><pubDate>Mon, 02 Feb 2026 21:22:05 -0700</pubDate><guid>https://threehoundsdesign.com/projects/g5_panel/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/g5_panel/G5SimPanel_hu_eac1963c4077d1aa.webp"&#10; width="1600"&#10; height="810"&#10; alt="alt text"&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="1st-iteration-of-the-g5-panel"&gt;1st Iteration of the G5 Panel.&lt;/h1&gt;&#10;&lt;h1 id="c172-panel-update-dual-g5s-overlay-refinement-and-wiring"&gt;C172 Panel Update: Dual G5s, Overlay Refinement, and Wiring&lt;/h1&gt;&#10;&lt;p&gt;&lt;strong&gt;Project Journal — Febuary 2026&lt;/strong&gt;&#10;&lt;strong&gt;Project:&lt;/strong&gt; Cessna 172 Flight Simulator&#10;&lt;strong&gt;Iteration:&lt;/strong&gt; Main Panel Prototype Update&lt;/p&gt;&#10;&lt;p&gt;The first version of the panel was built to answer a fairly simple question: could I use a monitor, Air Manager, and a physical overlay to create a convincing Cessna 172 instrument panel?&lt;/p&gt;&#10;&lt;p&gt;The answer was yes.&lt;/p&gt;&#10;&lt;p&gt;Once that prototype was assembled, though, a few things became apparent. The six-pack layout was useful for proving the concept, but it didn&amp;rsquo;t represent the type of modernized training aircraft panel I wanted to build. The physical overlay also needed refinement, and the wiring behind the panel needed to be rearranged so everything would fit properly over the monitor.&lt;/p&gt;</description></item><item><title>The 6-Pack Panel</title><link>https://threehoundsdesign.com/projects/6_pack_panel/</link><pubDate>Sun, 25 Jan 2026 21:27:55 -0700</pubDate><guid>https://threehoundsdesign.com/projects/6_pack_panel/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/6_pack_panel/6PackIllustration_hu_e5705c718b9af9f5.webp"&#10; width="1600"&#10; height="893"&#10; alt=""&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="cessna-172-six-pack-building-a-physical-panel-overlay"&gt;Cessna 172 Six-Pack: Building a Physical Panel Overlay&lt;/h1&gt;&#10;&lt;p&gt;As part of my Cessna 172 flight simulator project, I wanted to start with something relatively contained: recreating the C172 instrument panel around a physical overlay.&lt;/p&gt;&#10;&lt;p&gt;The idea sounds straightforward. Put the instruments on a monitor, build a panel around them, and add the physical controls needed to interact with them.&lt;/p&gt;&#10;&lt;p&gt;In practice, the display isn&amp;rsquo;t the difficult part.&lt;/p&gt;&#10;&lt;p&gt;The difficult part is figuring out how to turn a flat computer monitor into something that actually feels like an instrument panel.&lt;/p&gt;</description></item><item><title>Switch Panel Initial Prototype</title><link>https://threehoundsdesign.com/projects/switch_panel/</link><pubDate>Tue, 20 Jan 2026 20:20:15 -0700</pubDate><guid>https://threehoundsdesign.com/projects/switch_panel/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/switch_panel/panel_hu_9dfbd7cfc5d6c0ef.webp"&#10; width="1600"&#10; height="392"&#10; alt=""&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="building-a-cessna-172-switch-panel"&gt;Building a Cessna 172 Switch Panel&lt;/h1&gt;&#10;&lt;p&gt;One of the first things I wanted to tackle in building my custom Cessna 172 simulator was the switch panel.&lt;/p&gt;&#10;&lt;p&gt;At first, this might seem like a relatively simple part of the project. There are plenty of simulator switch panels available, and electrically, most of the controls are not particularly complicated. But I wasn&amp;rsquo;t just looking for a collection of switches that could send commands to X-Plane.&lt;/p&gt;</description></item><item><title>The C172 Project Overview</title><link>https://threehoundsdesign.com/projects/the_c172_project_overview/</link><pubDate>Sat, 10 Jan 2026 18:29:17 -0700</pubDate><guid>https://threehoundsdesign.com/projects/the_c172_project_overview/</guid><description>&lt;p&gt;&lt;img&#10; src="https://threehoundsdesign.com/projects/the_c172_project_overview/banner3_hu_9d9e158fb4ad6202.webp"&#10; width="1600"&#10; height="529"&#10; alt=""&#10; loading="lazy"&#10; &gt;&lt;/p&gt;&#10;&lt;h1 id="building-the-flight-simulator"&gt;Building the Flight Simulator:&lt;/h1&gt;&#10;&lt;h1 id="scope-goals--project-roadmap"&gt;Scope, Goals, &amp;amp; Project Roadmap&lt;/h1&gt;&#10;&lt;p&gt;I&amp;rsquo;ve wanted to build a flight simulator for a while, but I don&amp;rsquo;t want this to be a project where I spend years building a cockpit before I can actually use it.&lt;/p&gt;&#10;&lt;p&gt;The goal is to approach the simulator as an &lt;strong&gt;engineering project that happens to be a flight simulator&lt;/strong&gt;.&lt;/p&gt;&#10;&lt;p&gt;It will combine embedded software, electronics, PCB design, computer software, aviation, and flight simulation into one larger project. At the same time, it should be useful as a simulator from the very beginning.&lt;/p&gt;</description></item></channel></rss>